
Umbrathene.
A place enveloped in near-perpetual twilight, where the delicate balance of light and shadow shapes every aspect of existence.

The Four Shadow Worlds.
This shadowed domain is home to an array of enigmatic creatures (Darkwood Dwellers, demonic forces, and undead legions) that move silently through its twilight haze. Here, the faint glow of light serves only to deepen the darkness, making every shadow a repository of ancient secrets and forgotten lore.
It is a domain where the boundary between the mystical and the mundane blurs, inviting all who dwell within to embrace the mysteries of the half-light. Mechanically, Umbrathene plays Deathstrike: dominate the aftermath of battle.

Raul Lightman × Boneharvest Harp × Darkiron City

Activate Raul Lightman’s dual-mode ability at the start of the round and choose Light Mode, which debuffs Umbrathene Wonders by -2 and buffs others by +1 power. Next, equip Raul Lightman with the Boneharvest Harp: "[Tap Free] Create a 1 power Undead Skeleton Wonder token in target realm."
If you control a Darkiron City or two ("Whenever a Wonder dies, you may deny 1"), this setup lets you deny repeatedly as a free action, clearing out the target deck until no cards remain.
Who walks Umbrathene.
Umbrathene beckons the brave to explore its twilight depths, where secrets hide in shadows and light reveals arcane truths.
Cards of Umbrathene.







Cards from Umbrathene are in the shop.
Boosters, starter decks, and bundles, shipped from wondersccg.com.
The other Worlds.
See all six worlds →





